STACK
A stack is a data structure
that follows the last in, first out (LIFO) principle, where the last element
added to the stack is the first element removed. This means that elements are
added to and removed from the same end, usually known as the "top" of
the stack.
Basic Operations on a Stack:
1. Push: Adds an element to the top of the stack.
2. Pop: Removes the element from the top of the stack.
3. Peak or Top: Returns the element to the top of
the stack without removing it.
4. isEmpty: Checks whether the stack is empty
or not.
5. Size: Returns the number of elements in the stack.
Types of
Stacks:
1. Fixed-size
stack: A stack with a
predetermined size that cannot be changed during runtime.
2. Dynamic
Stack: A stack that can
grow or shrink dynamically depending on the program's needs.
Applications of Stacks:
1. Function
Call Management: Most
programming languages use stacks to manage function calls. When a function is
called, its return address and local variables are pushed onto the stack. When
the function completes, these values are popped off the stack.
2. Expression
Evaluation: The stack
is used to evaluate expressions, especially in converting infix expressions to
postfix or prefix forms. They help maintain the order of operations.
3. Undo Mechanism: Stacks are employed in undo mechanisms
in applications. Each action that can be undone is typically pushed onto a
stack, and the undo operation pops the last action of the stack.
4. Backtracking
Algorithms: Stacks are
used in backtracking algorithms, where the system needs to keep track of
decisions made so that it can explore alternative decisions if necessary.
5. Parsing
and Syntax Analysis: Stacks
are used in parsing and syntax analysis of programming languages. They help in
tracking the structure of expressions and ensuring proper nesting of symbols.
6. Memory Management: Stacks are used in managing memory in
computer systems. The call stack, for example, is used to store function call
information.
7. Undo/Redo Mechanisms in Software Applications: Stacks are often used to implement undo
and redo functionality in applications, allowing users to reverse or redo their
recent actions.
Example in C language:
- #include <stdio.h>
- #include <stdlib.h>
- #define MAX_SIZE 10
- typedef struct {
- int items[MAX_SIZE];
- int top;
- } Stack;
- void initialize(Stack *stack) {
- stack->top = -1;
- }
- int is_empty(Stack *stack) {
- return stack->top == -1;
- }
- int is_full(Stack *stack) {
- return stack->top == MAX_SIZE - 1;
- }
- void push(Stack *stack, int value) {
- if (!is_full(stack)) {
- stack->items[++stack->top] = value;
- } else {
- printf("Stack overflow: Cannot push element %d, the stack is full.\n", value);
- }
- }
- int pop(Stack *stack) {
- if (!is_empty(stack)) {
- return stack->items[stack->top--];
- } else {
- printf("Stack underflow: Cannot pop from an empty stack.\n");
- return -1; // Assuming -1 as an error value; adjust as needed
- }
- }
- int peek(Stack *stack) {
- if (!is_empty(stack)) {
- return stack->items[stack->top];
- } else {
- printf("Cannot peek from an empty stack.\n");
- return -1; // Assuming -1 as an error value; adjust as needed
- }
- }
- int main() {
- Stack stack;
- initialize(&stack);
- push(&stack, 1);
- push(&stack, 2);
- push(&stack, 3);
- printf("Stack: ");
- while (!is_empty(&stack)) {
- printf("%d ", pop(&stack));
- }
- printf("\n");
- return 0;
- }
#include <stdio.h> #include <stdlib.h> #define MAX_SIZE 10 typedef struct { int items[MAX_SIZE]; int top; } Stack; void initialize(Stack *stack) { stack->top = -1; } int is_empty(Stack *stack) { return stack->top == -1; } int is_full(Stack *stack) { return stack->top == MAX_SIZE - 1; } void push(Stack *stack, int value) { if (!is_full(stack)) { stack->items[++stack->top] = value; } else { printf("Stack overflow: Cannot push element %d,
the stack is full.\n", value); } } int pop(Stack *stack) { if (!is_empty(stack)) { return stack->items[stack->top--]; } else { printf("Stack underflow: Cannot pop from an empty stack.\n"); return -1; // Assuming -1 as an error value; adjust as needed } } int peek(Stack *stack) { if (!is_empty(stack)) { return stack->items[stack->top]; } else { printf("Cannot peek from an empty stack.\n"); return -1; // Assuming -1 as an error value; adjust as needed } } int main() { Stack stack; initialize(&stack); push(&stack, 1); push(&stack, 2); push(&stack, 3); printf("Stack: "); while (!is_empty(&stack)) { printf("%d ", pop(&stack)); } printf("\n"); return 0; }
In summary, stacks are a
fundamental data structure with various applications in computer science and
programming due to their simplicity and efficiency in managing data with a Last-In, First-out order.
By SHUBHAM KUMAR LABH
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